
Ryan Green is making a game that is as broken—as confounding, unresolved, and tragically beautiful—as the world itself.
The post A Father, a Dying Son, and the Quest to Make the Most Profound Videogame Ever appeared first on WIRED.
Source: WIRED
Aggregating the Future
Ryan Green is making a game that is as broken—as confounding, unresolved, and tragically beautiful—as the world itself.
The post A Father, a Dying Son, and the Quest to Make the Most Profound Videogame Ever appeared first on WIRED.
Source: WIRED