
Games tend to cycle through repeated design motifs that somehow filter through multiple games at the same time. This year felt like a year of horses.
The post There Were So Many Horses in Games This Year appeared first on WIRED.
Source: WIRED
Aggregating the Future
Games tend to cycle through repeated design motifs that somehow filter through multiple games at the same time. This year felt like a year of horses.
The post There Were So Many Horses in Games This Year appeared first on WIRED.
Source: WIRED